LC#47 Quixel Megachallenge !

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Old 4 Weeks Ago   #76
Thanks for the updated scene files, makes the challenge much more fun now. I've had a go rendering with Mental Ray and then tried again with Renderman 21.5.
As every natural beauty spot where I live ends up with a car dumped in it,
I've added the Mercedes W124 created by Zbyszek Wstodwadziesciacztery
to the forest scene and dropped it in the water.











 
Old 3 Weeks Ago   #77
Hey all I am new to forums but I am excited about this, this being my first challenge.

What is the due date for this challenge?
 
Old 3 Weeks Ago   #78
I downloaded the second link... But it doesn't come with textures... 

Can anybody put a link to the file with textures.?? 
 
Old 3 Weeks Ago   #79
Originally Posted by gourish317: I downloaded the second link... But it doesn't come with textures... 

Can anybody put a link to the file with textures.?? 


Check at the bottom of page 5 only the texture of the forest scene are there, but if you want all the Quixel models to make your own scene, you should check the other links Jojo gave page 1.
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Old 3 Weeks Ago   #80

I'm running the Renderman shaders in an artistic mode for this short animation.


I've added a butterfly to the forest, tried various animation renders where I have the butterfly flying around the forest in a holdout style, also tried some camera tracking around the forest following the butterfly flight path.
 
Old 2 Weeks Ago   #81
Originally Posted by FeD: Wow, this is a very nice one, the best so far with my scene in my opinion, I like the adds you made and the atmosphere.
Good job ! Ahqi .

thanks FeD : ) will do another one if time allowed.
 
Old 2 Weeks Ago   #82
@jojo1975
really cool render, I like also the introduction of a bit of orange/red that keep the attention of the viewer with the "ship" on the background. Since we have time, why don't you try also a night scene ?

thanks a lot and you notice those details : )  will do another night scene when time allowed : )
 
Old 2 Weeks Ago   #83
its really hard to match lights... im mostly strugling cause the barndoor arealights arnt working the same way or are missing...

vray 3.6
tinted the lights orange and forgot to match that in arnold and redshift...




Arnold 2.01
to strong reflections... the roughness is to low...



Redshift 2.5.29
had to create shaow objects to match the vray directional lights... 






more light and shader tweaks are coming...
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Last edited by oglu : 2 Weeks Ago at 06:27 PM.
 
Old 1 Week Ago   #84
can't unwrap the ivey leaves into one single planner island.
 
Old 6 Days Ago   #85
new version with vray 3.6...


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Old 4 Days Ago   #86
Hello Guys ! We are starting restyling the challenges so hurry up and keep posting for this wonderful Quixel Challenge !
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Old 3 Days Ago   #87
Hi Oglu, liking your latest vray 3.6 render, got some great lighting in the middle to focus the eye.

I've been trying barn doors in my renders, has slowed down my animation runs as the light takes so much time to render, I'm tracing light paths in renderman 21.5. Here's two very tiny vids I did for the challenge.

 
Old 12 Hours Ago   #88
thanks SpriteYeti

feedback to myself... without feedback no progress...

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Old 6 Hours Ago   #89
Originally Posted by oglu: its really hard to match lights... im mostly strugling cause the barndoor arealights arnt working the same way or are missing...

vray 3.6
tinted the lights orange and forgot to match that in arnold and redshift...




Arnold 2.01
to strong reflections... the roughness is to low...



Redshift 2.5.29
had to create shaow objects to match the vray directional lights... 






more light and shader tweaks are coming...

How are you finding RS and Arnold vs. Vray in these tests?
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Old 6 Hours Ago   #90
there isnt much difference... they are all pretty close on how to setup the shaders and lights...
redshift is the most fun cause its fast during lookdev... but its laking directionality in the area lights... so i had to model shadow caster and lightlink them...
i will do a more detailed comparison if i have all three images on the same level...
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