control rig animation to other control rig

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  05 May 2003
control rig animation to other control rig

Hi!
Following problem:
I did my character, applied control rig to it, etc, and animated some stuff.
Suddenly i saw, that i had a flip when naming my finger joints on the right hand (rigth instead of right).
So now i have no right finger controls and I need to fix that.

My idea was just to export the animation on the (wrong) control rig. Deactivate and correct it. Reactivate it. And import the old animation to it.

But it seems I do something wrong. Either I import and dont get the right animation, or I get an Access Violation Error and MB crashes.

Can someone quick write the steps i should do?
(Import old Animation from Control Rig to my new control rig)

So that I can continue my animation with all parts ;-)

tnx
__________________
keep on keyframing,
Jango

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  05 May 2003
Ok, a guy in the Kaydara forum gave me a solution, but I loose all my control rig keys. (It needs to be plotted to skeleton)
__________________
keep on keyframing,
Jango

----------------------------------------------------------------
Visit me: http://www.fritsoft.de
Please take a look at Jangos Head WiP
 
  06 June 2003
Hi Jango,

You can allways plot that skeleton information back to the control rig, by selecting the 'Control Rig Output' as an input for your character, then plotting to the control rig.

Cheers,
__________________
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Curtis Garton
Product Manager
Autodesk Media & Entertainment
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