best automatic scripts for rp solver stretch

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  08 August 2013
best automatic scripts for rp solver stretch

latest rp scale rig is this on youtube(lesterbanks).
http://luizmoreira2012br.blogspot.i...tretchy-ik.html

but it is not fullproof i.e. it cant global scale.

please give me some videos(scripts) for globalscale rp solver. that maybe advanced or maybe have pv stretch. though i am studying character rig from maya how tos.


thanks.
 
  08 August 2013
Originally Posted by khuda: latest rp scale rig is this on youtube(lesterbanks).
http://luizmoreira2012br.blogspot.i...tretchy-ik.html

but it is not fullproof i.e. it cant global scale.

please give me some videos(scripts) for globalscale rp solver. that maybe advanced or maybe have pv stretch. though i am studying character rig from maya how tos.


thanks.
His can global scale.
 
  08 August 2013
right knee snap not working

when scaling i did this
string $driver = "rightLeg_IK_lengthShape.distance";
float $rightThighLength = `getAttr rightShin_IK_JNT.translateX`;
float $rightShinLength = `getAttr rightFoot_IK_JNT.translateX`;
float $sumLength = ($rightThighLength + $rightShinLength)*-1;

setDrivenKeyframe -currentDriver $driver -driverValue $sumLength -attribute "translateX" -value $rightThighLength rightShin_IK_JNT;

setDrivenKeyframe -currentDriver $driver -driverValue ($sumLength*2) -attribute "translateX" -value ($rightThighLength*2) rightShin_IK_JNT;

setDrivenKeyframe -currentDriver $driver -driverValue $sumLength -attribute "translateX" -value $rightShinLength rightFoot_IK_JNT;

setDrivenKeyframe -currentDriver $driver -driverValue ($sumLength*2) -attribute "translateX" -value ($rightShinLength*2) rightFoot_IK_JNT;


now after(in) chapter 16 kneeSnap on right side is not working.though it snaps with but not in between. PV bones is not working .it takes with it result and ik joints and shortens and and rotate in wrong order. somebody else have same problem.

though i adjusted some LRA's earlier.


thanks.
 
  08 August 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:11 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.