|07-12-2013, 03:41 PM||#1|
Join Date: May 2004
I have a very specific question about changing the topology of a mesh.
Basically i want to be able to model various humanoid characters all from one generic mesh. So they will all effectively share the same points but the proportions may be vastly different.
The problem is i then want to be able to retopologize the mesh so that all the points on one character correspond exactly to the points on another. Ie the cv at the tip of the nose of one character corresponds to the same position (relatively) on the other characters.
Obviously when you sculpt into a mesh you will be pushing the cvs out of their original position for a character. So i guess i need to find a quick way of cloning the topology across all meshes. IF THIS MAKE SENSE....;?
Any advice on this would be great guys, i hope im clear
|07-12-2013, 03:41 PM||#2|
Lord of the posts
Join Date: Sep 2003
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