:: Tutorial - Boxmodeling a car ::

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  06 June 2006
WOOOOOOOOOOWWWWWWWWWW

Good tutorial and Good Work

Bye bye
Matteo
__________________

VFX | CG Artist
available for freelance jobs
www.art2upz.com

RnD | Simulation Reel July 2014
3D Generalist Reel Winter 2012
 
  08 August 2006
(To save this thread...)

I wish I can do box-modeling a car in near future.
__________________
____ Hermit in The BEHIND-UNIVERSE ____
______ SATO, Koji aka TAISO, Renpoo _____
 
  09 September 2006
Man Awesome now i just gotta figure out if i can do this in 18 weeks!!
 
  09 September 2006
Hey does anyone know a great link for automobile blue prints?
 
  09 September 2006
Thanks for the posts (and for saving the thread

tastyUdon: www.onnovanbraam.com, sm-cars.net (if that's the correct link, but it's on this topic's first site).
__________________
::Death to virus writers!::
Abbys :: CG Workshop
__________________
My S2000 WIP
Tutorial: Boxmodeling a car
Supra (BRAND NEW!)
 
  10 October 2006
Great tut Thanks a lot
as for the blueprint Iv done some Spline templates in max of about 18 cars
if there r any good to u guys.
u can download them here Downloads 3d max

Extreme
 
  02 February 2007
"Building a Nissan" Animation

thx to liontr

http://www.youtube.com/watch?v=gPk3ls1mF78
 
  03 March 2007
hey man...

great tutorial!

had a question regarding the first steps, when you say that we should mirror what we have, should i then move the mirrored object and align the it with the original side by side? or is it just meant to be overlapped since thats what happens when i just mirror it (but looks otherwise from the pic in the tut)...

would really appreciate ur reply... thx a lot man!
 
  08 August 2007
I'm stuck on page 40 of the tutorial. Its where you detach the first, lower segment of the bumper, clone it, weld the vertices and apply the shell modifier. I'm still a little new to 3ds max, so I was wondering if someone would be gracious enough to explain in greater detail what needs to be done. When the object is cloned, does it remain in the same position on the x,y, and z axes while you attach it to the original? Once attached, which vertices are welded together? After the clone and original are attached, why can I not target weld or weld certain vertices together while others on seperate objects and on the same objects can be?
These are basically all of the the questions I have.
This is what I get when I apply the shell parametric deformer to the cloned and orignal object when attached, w/out welded vertices.
http://s189.photobucket.com/albums/...nweldresult.jpg
I would greatley appreciate any help you could give me.
 
  08 August 2007
man this is incredable!!!

this will help since i'm modeling a car !!!


wonderful man wonderful!!!


__________________
Personal Website and Blog iadagraca.com

Google+ | Twitter
 
  08 August 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:32 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.