:: Tutorial - Boxmodeling a car ::

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  06 June 2006

Good tutorial and Good Work

Bye bye

VFX | CG Artist
available for freelance jobs

RnD | Simulation Reel July 2014
3D Generalist Reel Winter 2012
  08 August 2006
(To save this thread...)

I wish I can do box-modeling a car in near future.
____ Hermit in The BEHIND-UNIVERSE ____
______ SATO, Koji aka TAISO, Renpoo _____
  09 September 2006
Man Awesome now i just gotta figure out if i can do this in 18 weeks!!
  09 September 2006
Hey does anyone know a great link for automobile blue prints?
  09 September 2006
Thanks for the posts (and for saving the thread

tastyUdon: www.onnovanbraam.com, sm-cars.net (if that's the correct link, but it's on this topic's first site).
::Death to virus writers!::
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Tutorial: Boxmodeling a car
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  10 October 2006
Great tut Thanks a lot
as for the blueprint Iv done some Spline templates in max of about 18 cars
if there r any good to u guys.
u can download them here Downloads 3d max

  02 February 2007
"Building a Nissan" Animation

thx to liontr

  03 March 2007
hey man...

great tutorial!

had a question regarding the first steps, when you say that we should mirror what we have, should i then move the mirrored object and align the it with the original side by side? or is it just meant to be overlapped since thats what happens when i just mirror it (but looks otherwise from the pic in the tut)...

would really appreciate ur reply... thx a lot man!
  08 August 2007
I'm stuck on page 40 of the tutorial. Its where you detach the first, lower segment of the bumper, clone it, weld the vertices and apply the shell modifier. I'm still a little new to 3ds max, so I was wondering if someone would be gracious enough to explain in greater detail what needs to be done. When the object is cloned, does it remain in the same position on the x,y, and z axes while you attach it to the original? Once attached, which vertices are welded together? After the clone and original are attached, why can I not target weld or weld certain vertices together while others on seperate objects and on the same objects can be?
These are basically all of the the questions I have.
This is what I get when I apply the shell parametric deformer to the cloned and orignal object when attached, w/out welded vertices.
I would greatley appreciate any help you could give me.
  08 August 2007
man this is incredable!!!

this will help since i'm modeling a car !!!

wonderful man wonderful!!!

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  08 August 2007
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