CGTalk > Software > Compositing Software > Adobe After Effects
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-08-2013, 09:46 AM   #1
arvindersingh
New Member
portfolio
India
 
Join Date: Apr 2013
Posts: 2
AE How to make dust ?

Hi ,
i want to know How to create dust particals in AfterEffects....
i make an animation in AE ie " Tractor is going one side to another" so i want to make dust behind the tractor...
plz somebuddy tell me

Thanks
Arvinder
 
Old 04-08-2013, 04:30 PM   #2
scrimski
antieverything
portfolio
J. Schreyer
head->wall
ARRI Berlin
Berlin, Germany
 
Join Date: Aug 2003
Posts: 7,979
Easiest way would be to film a dust plate in front of a black screen and screen it where you need it.

You could also try noise mapped to sprites fading out over time.
 
Old 04-09-2013, 08:48 AM   #3
arvindersingh
New Member
portfolio
India
 
Join Date: Apr 2013
Posts: 2
but how???
 
Old 04-09-2013, 06:23 PM   #4
scrimski
antieverything
portfolio
J. Schreyer
head->wall
ARRI Berlin
Berlin, Germany
 
Join Date: Aug 2003
Posts: 7,979
How what?

I gave you 2 options, I'm not gonna explain both, so pick one.
 
Old 04-10-2013, 07:22 AM   #5
Europa2010AD
New Member
portfolio
JT
Hong Kong
 
Join Date: Apr 2013
Posts: 3
Quote:
Originally Posted by scrimski
How what?

I gave you 2 options, I'm not gonna explain both, so pick one.


Would you mind explaining the "noise mapped to sprites" option? I'm not the OP but I'm curious as to how this could be done. Much thanks!
 
Old 04-11-2013, 02:10 PM   #6
scrimski
antieverything
portfolio
J. Schreyer
head->wall
ARRI Berlin
Berlin, Germany
 
Join Date: Aug 2003
Posts: 7,979
Create a composition, create a solid, apply a Trapcode Particular effect to it.
In the Particular settings for Particle set the Particle Type to Sprite.

Create a new, much smaller layer, apply a turbulence noise, mask it circular and use that layer as a sprite.

Setting this up is much faster than writing this post.
 
Old 04-14-2013, 06:51 PM   #7
hkb
New Member
portfolio
USA
 
Join Date: Apr 2013
Posts: 10
Thanks for taking the time to explain this.
 
Old 04-14-2013, 06:51 PM   #8
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:41 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.