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Old 03-25-2013, 07:05 PM   #1
KilleroyCZ
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Milan Lukes
Prerov, Czech Republic
 
Join Date: Mar 2013
Posts: 68
Learning sculpting, dog-like Creature

Hey!
after a few of small and simple projects, I decided that I should do something more, so I started this organic model, first made basemesh in 3ds max and then started sculpting in Mudbox.
It's a creature which should live in abandoned/radioactive city, full of plants and trees, something like Chernobyl, but with skyscrapers and stuff.
It's my first organic model and first time sculpting something, and I had no idea where else to get some critique, I tried to ask my CG teacher, but she does not know anything about 3D, so I have gonne here.

PS. would be great to know how to post big images (my first time posting).....
oh, and sorry for my english
Attached Images
File Type: jpg creature 04.jpg (66.9 KB, 35 views)
File Type: jpg creature 05.jpg (51.6 KB, 6 views)
File Type: jpg creature 06.jpg (54.0 KB, 10 views)
 
Old 03-30-2013, 11:56 AM   #2
KilleroyCZ
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Milan Lukes
Prerov, Czech Republic
 
Join Date: Mar 2013
Posts: 68
Ok, so I did not work on it too much, but here's a little update,
I got this problem, when I was modeling basemesh, I forgot about the tongue, so I added it while sculpting, this is the problem, I want to have the mesh with not so much poly, so I want to make normal map for all the details, but in the lower layers, the tongue is not there, is there anyway I can fix it without doing all the sculpting all over again?
thx
Attached Images
File Type: jpg Creatre 01.jpg (70.3 KB, 7 views)
File Type: jpg Creatre 02.jpg (29.7 KB, 4 views)
 
Old 03-30-2013, 11:56 AM   #3
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