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Old 03-08-2013, 02:40 AM   #1
earwax69
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Thierry Fortier
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Sweep nurbs on cloned splines? (see image)

Sorry, I post a lot of questions recently.

look at this scene;


I try to give thickness to those cloned splines. So far I have been unable to make it work... any idea how to do that?

thanks
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Old 03-08-2013, 03:16 AM   #2
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Drop the cloner into a connect object. Pull the random effector out of the mix.
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Old 03-08-2013, 03:36 AM   #3
earwax69
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Damn, thanks for pointing me to the connect object. Look really powerful. I dropped the cloner null into the connect object and it work perfectly. However if I put out the random effector from the tree, I lose the wavy motion.

Now googling for Connect Object tutorials!!

EDIT: I notice that when I animate the End Growth of the Sweep Nurbs, it does all the lines 1 after 1. Not really what I was looking for. Is there a way to animate the growth on all the lines at the same time?

thanks
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Last edited by earwax69 : 03-08-2013 at 03:39 AM.
 
Old 03-08-2013, 04:04 AM   #4
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Try this file.

Offsetting the growth of the mosplines via the offset effector. There are other ways to do this too.
Attached Files
File Type: zip offset paths.c4d.zip (28.7 KB, 11 views)
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Old 03-08-2013, 04:04 AM   #5
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