CGTalk > Sponsored Challenges and Awards > Past Challenges (Archives) > Older Challenges (before 2007) > CG Challenge XVI - Grand Space Opera - 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 01-17-2005, 05:00 PM   #106
midget
New Member
Midge
Australia
 
Join Date: Oct 2004
Posts: 17
looks great, only crit would be the foot of the creature looks out of place.... just looks tacced on... maybe needs more of a reaction of the floor?

looks great otherwise... congrats

u finished it in quick time with an awesome result
 
Old 01-17-2005, 07:16 PM   #107
Rook
Sugar Sugar
 
Rook's Avatar
portfolio
Shaun Absher
Character Modeler
Blur Studios
Venice, United States
 
Join Date: Jan 2002
Posts: 247
Thanks, it doesn't feel like I finished it in a quick amount of time. It feels like I worked on that thing way too long.

Last edited by Rook : 01-17-2005 at 07:56 PM. Reason: spelling
 
Old 01-17-2005, 11:01 PM   #108
Arctis
~ The Voyager ~
 
Arctis's Avatar
portfolio
Pierre Droal
Illustrator, visual artist
Paris, France
 
Join Date: Nov 2004
Posts: 602

Stunning pict : one of the best result over here !
Congrats, man !!!
 
Old 01-17-2005, 11:07 PM   #109
arturro
easy rider
 
arturro's Avatar
portfolio
Artur Malczyk
easy rider
madwands
Krakow, Poland
 
Join Date: Oct 2004
Posts: 1,822
Send a message via MSN to arturro
Really amazing work. I think it's perfect! Good luck now and see you on the next challenge
__________________
...chase your passion, not your pension
 
Old 01-18-2005, 12:14 AM   #110
Jason-Kane
Frequenter
Jason Kane
Character Modeler, Digital lighting TD, and Set Dresser
United States
 
Join Date: Mar 2002
Posts: 99
Send a message via AIM to Jason-Kane Send a message via Yahoo to Jason-Kane
Again, this looks amazing. I was wondering how you generated your ambient occlusion. Could you explian the process for us?
__________________
Jason Kane
www.KaneCG.com
 
Old 01-18-2005, 03:23 PM   #111
Rook
Sugar Sugar
 
Rook's Avatar
portfolio
Shaun Absher
Character Modeler
Blur Studios
Venice, United States
 
Join Date: Jan 2002
Posts: 247
There is a great little shader for Maya's mentalray called dirt map. I just created a white shader, (something with no spec like lambert) and mapped the dirt map to the ambient channel. I then assigned this shader to everything in the scene.
The only tricky part was I had objects with normal maps on them. I had to preserve there normal map connections with the dirt map in the ambient channel so it would pick up all the proper detail. (basically I went through the scene and had to make every shader white with no spec and assign the dirt map to the ambient channel.)
Oh, make sure you have no lighting in the scene. I deleted all the lights save one that had an intensity of 0.
Finally I rendered out the scene and used it as a multiply layer in photoshop. I hope this information helps.
 
Old 01-19-2005, 11:27 PM   #112
Jason-Kane
Frequenter
Jason Kane
Character Modeler, Digital lighting TD, and Set Dresser
United States
 
Join Date: Mar 2002
Posts: 99
Send a message via AIM to Jason-Kane Send a message via Yahoo to Jason-Kane
That is very helpful. I have been creating some tests with that method and it works nicely.

Thanks!

BTW Your image would look awesome animated!
__________________
Jason Kane
www.KaneCG.com
 
Old 01-21-2005, 10:41 PM   #113
adel3d
Freelancer
 
adel3d's Avatar
portfolio
adel adili
VFX Creative Diretor
Birmingham, United Kingdom
 
Join Date: Feb 2003
Posts: 817

Cool

Awesome Work
You Had my Vote!
__________________
Leda
URL:facebook
GSO 3D (Ho.. Mentions) Hi-Res l Detail l WIP
M&S 3D (3rd Ru.. Up) Hi-Res l Detail l WIP
Journey 2D unfinished
 
Old 02-17-2005, 09:52 PM   #114
adel3d
Freelancer
 
adel3d's Avatar
portfolio
adel adili
VFX Creative Diretor
Birmingham, United Kingdom
 
Join Date: Feb 2003
Posts: 817

Thumbs up

I am happy that I was selected. But I have to say that there were so many great artists that couldn't get the result they expected although they deserved it .Also it was so likely that those who got the award couldn't be successful at all;I mean it is a matter of taste and other factors.Therefore,we shouldn't take much pride in our acheivements nor be dissappointed with the result.See you all in other challenges and good luck!.
__________________
Leda
URL:facebook
GSO 3D (Ho.. Mentions) Hi-Res l Detail l WIP
M&S 3D (3rd Ru.. Up) Hi-Res l Detail l WIP
Journey 2D unfinished
 
Old 02-17-2006, 10:00 PM   #115
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:40 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.