Got stuck with modeling

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  01 January 2014
Hi guys!
I pretty much finished main stage of modeling. Now I started adding fine details such as headlight, backlight and so on. And I experience hard problems... I have no good reference to model inner construction of headlight so I just have to guess how to make it all. It's very frustrating...
What's right approach: model all the inner structure as close to "supposed" structure as possible or just roughly set up something there to imitate what must be there? It's very hard to model what you've never seen.
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File Type: jpg headlight.jpg (30.4 KB, 12 views)
  01 January 2014
I have major problems with rendering too. What you see on this picture is best I could get. The problems are:
without caustics that's extremely long to calculate on my weakest maschine the inner matte bezel and eyebrow above angel eyes inside the headlight look very dark, but they must be white. I don't know how to avoid it.
The turnlight. Now I created just translucent material on it. But there must be a verycomplicated facetted reflector and glass. I tottaly don't know how to model it. Create this effect with shading? But how?
I'm so tired trying and trying without any result... I don't know what to do and really need your advices! Please, help! :(
  01 January 2014
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