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Old 09-07-2013, 12:37 AM   #31
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not sure about NDA, however I havent really exposed what we dont already know about Redshift. tabs, names, knobs ( my name is Paul and thats up to y'all...) I'm going to continue my test over the weekend, keep chugging away!
 
Old 09-07-2013, 04:08 AM   #32
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Working on night time scene, getting faster results...




...makes me want a Titan so bad!
 
Old 09-07-2013, 05:21 AM   #33
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That looks really awesome ... and only 38 seconds.
 
Old 09-07-2013, 05:43 AM   #34
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I know...it's pretty awesome being able to work this fast!
 
Old 09-07-2013, 01:41 PM   #35
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Quote:
Originally Posted by thev
Are you not under NDA or something Either way, a lot of those options seem strangely familiar...


vlado there nothing to hide, there is an official presentation

 
Old 09-07-2013, 03:06 PM   #36
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more test: Info: [Redshift] Rendering done - total time for 240 frames: 6317.63 s



very cool, no flicker no artifacts, fast render. The new cards will blow this time out of the water!

Last edited by treedee : 09-07-2013 at 03:22 PM.
 
Old 09-08-2013, 10:48 AM   #37
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very cool treedee... What's your experience with high res 16 bit textures so far? I mean, if you guys were to use many highres 16 bit or even 32 bit textures in this classroom scene, how big of an impact would it have on render time?
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Old 09-08-2013, 02:28 PM   #38
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well we could try something , maybe texture whole classroom and see
 
Old 09-08-2013, 03:52 PM   #39
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My thoughts exactly, I'm currently adding more shaders and textures to scene to find out. Obviously it will effect render times but I still believe that the results will be excellent!
 
Old 09-08-2013, 07:21 PM   #40
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thx guys... I hope it doesn't sound like I'm asking for too much, but how cool does animated DOF look like with redshift? Can it compete with PRMAN quality/speed wise? Or has it the usual shortcomings that are present in all biased raytracers?
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Old 09-09-2013, 12:44 AM   #41
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I doubt any raytrace DoF will be able to match REYES in terms of speed, even on GPU. I could be wrong tho :O
 
Old 09-09-2013, 01:33 AM   #42
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update: Adding more shaders, textures, etc...

 
Old 09-14-2013, 08:20 PM   #43
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Small update....

original scene taken from here (http://www.3dmodelfree.com/models/32495-0.htm)



direct link
 
Old 09-16-2013, 12:17 AM   #44
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That looks wonderful! great time too, I'm hoping to get back on the testing been busy as of late. Good stuff keep em coming!
 
Old 09-16-2013, 12:17 AM   #45
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