Empty Uvs

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Old 06 June 2013   #1
Empty Uvs

Is there any .mel script that will search anything with empty uvs and then give it a set?

I have this Ferris Wheel and it's the pits. It has no uv's. Tons of objects. I have a deadline soon and there is no time to go in and manually put in the uvs.

Thanks.
 
Old 06 June 2013   #2
Do you need all the objects properly mapped and layed out, or they just need anything so there is a uvset? If the latter, you should be able to just select all the objects and do an automatic UV projection. Otherwise if you have a whole bunch of similar objects (bolts or something), you can unwrap one of them, and use mesh>transfer attributes to transfer the UVs. Keep in mind the geometry would have to be identical for that to work.
 
Old 06 June 2013   #3
Well I can't really because the way I textured it looks good and everything that was unmapped will then be mapped and I don't have time to change it.

I don't think the render farm will output anything without a uvmap on it is the thing.
 
Old 06 June 2013   #4
So you can't selectively choose all the bits with no uvset? Or I guess that's your real issue, is that you have so many pieces that you want a script to automatically find all the pieces missing uvs.
 
Old 06 June 2013   #5
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