|10 October 2007||#46|
Dalton Alves Muniz
Sao Paulo, Brazil
Hi all! I would like to thanks Magdalena for this amazing workshop and Rebecca for the spotligh, the all talented and gifted artists that displayed/shared their work, methods, ideas and suggestions turning this is a very happy and fun experience for me. Awaiting for the next one! Cheers!
Last edited by Dalton-Muniz : 10 October 2007 at 08:28 PM.
|10 October 2007||#47|
Anatomy Forum Leaderportfolio
Founder + Owner
Korpus School of Art + Gallery
Los Angeles, USA
Join Date: Feb 2005
I should note that for those of you interested in future Workshops, I recommend subscribing to this thread:
Notification of New Open Figure Drawing Workshops / + TUTORIALS - SUBSCRIBE HERE!
|10 October 2007||#48|
somu arumugam sundaram
step back with your words ...eles its on your face,
Originally Posted by Carnildo: I think at some point we all have to step back and ask if we are adding detail for detail's sake, or are we using deliberate, well-considered artistic judgement to effectively communicate the intended result.
I challenge you to tell me why lots of wrinkles and pores indicate "quality". Are you responding to the "artists" facility with tools, or are you applauding the quality of the images design.?
I challenge the artists to exlpain their intent. Is it to create images of hellishly disfigured people or are you simply trying to make them look "real"? If it is the former, I would judge your effort successful. If it is the later however, I would have to say you have failed utterly, that you have confused infinite detail with realism.
step back with your words Carnildo ...eles its on your face, hence life is full of reflections.
get a life, now on. do not comment with out any constructive ness, pls have some generousness with good few artist like thease who share there vauable experience and knowledge.
|10 October 2007||#49|
Join Date: Apr 2005
As already said in the thread great work to all. Magadalena if you will do some course I will be willing to partecipate and hope to improve the quality of my work to be in the highlight next time. Patience patience patience.... I think that is the way for the artist
|10 October 2007||#50|
Join Date: Apr 2002
Wow, some of those images are superscary. Great work all around! The image by Antropos is really exquisite, must be one of my all-time favourites. Would work well in some subdued coloring too.
PolyBoost Tools for 3ds max
|10 October 2007||#51|
"It's a Puzzle!"portfolio
Senior Digital Modeler
San Francisco, USA
Join Date: Dec 2002
thank you so much man. Your work is awesome! Very creative and perfectly executed.
|10 October 2007||#54|
Join Date: Oct 2004
Originally Posted by jojo1975: and BTW can someone share some tips about eyes ?
try using subtools. Just adding perfect spheres could do the trick.
some other little advice on your work: stay in lower subdivs to make the overall shape better. Whenthe overal shape is correct you can move up one level. Moving down one or more levels is always possible when there is need for fixing big shape issues.
And you need to keep looking at reference. Study the human shape, skulls, bones and musscles to know what the shape needs to be.
Also try and use a different material to scupts with. The red clay material (the standard one) makes it really hard to see your details when you have a high subdiv.
and lot's of practice ;-)
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
|11 November 2007||#60|
Join Date: Sep 2003
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