02 February 2013 | |
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New Member
portfolio
Stephen
Hickory,
USA
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2nd attempt at human modeling milestone (3 weeks) (base mesh)
As the title says this is my 2nd attempt at modeling a human. My first attempt took me nearly 3 months to complete and turned out to be around 9,000 polys. (This was with no hair or clothes just the base mesh)
This 2nd attempt is for one of my classes at school. We are given 3 weeks to progress as far as we can to achieve a particular milestone. My Goals:
So, when commenting on this female model, if you could provide some tips that will also help me on my next male model I would greatly appreciate it. ![]() http://www.srcline.com/portfolio/wp...eference_01.jpg ![]() http://www.srcline.com/portfolio/wp...nUnsmoothed.jpg ![]() http://www.srcline.com/portfolio/wp...oothed_Back.jpg ![]() http://www.srcline.com/portfolio/wp...othed_Front.jpg ![]() http://www.srcline.com/portfolio/wp...oothed_Back.jpg ![]() http://www.srcline.com/portfolio/wp...k_Wireframe.jpg ![]() http://www.srcline.com/portfolio/wp...othed_Front.jpg ![]() http://www.srcline.com/portfolio/wp...t_Wireframe.jpg ![]() http://www.srcline.com/portfolio/wp...02/UVLayout.jpg Last edited by ClineSR : 02 February 2013 at 08:22 AM. |
02 February 2013 | |
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Frequenter
portfolio
Constantin
Moscow,
Russia
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May be, it is too late. But I think that when you design hand, the thumb should be in such position
![]() Because it will be easier to animate it then. |
02 February 2013 | |
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New Member
portfolio
Stephen
Hickory,
USA
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Originally Posted by PadleSneg:
May be, it is too late. But I think that when you design hand, the thumb should be in such position
Because it will be easier to animate it then. I will do that on my 3rd milestone model. thanks. Is it also better if the entire hand is in a similar position, with the fingers curved, or is the thumb my biggest worry for animation? |
02 February 2013 | |
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Frequenter
portfolio
Constantin
Moscow,
Russia
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Originally Posted by ClineSR:
I will do that on my 3rd milestone model. thanks.
Is it also better if the entire hand is in a similar position, with the fingers curved, or is the thumb my biggest worry for animation? Yeap, you are right, cause in most of animation cases it will look like commonly relaxed hand, and u dont need to make special animation for this. By the other hand it will be easier to make animation when hand holds something like weapon or fist, u have to add animation slightly for fingers. |
02 February 2013 | |
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Frequenter
portfolio
Constantin
Moscow,
Russia
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And about UVs, legs part will have noticeable seam near butt part when u apply baked normal map. Easiets way to avoid it is try to rotate UV's parts when seam is facing on opposite seam.
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02 February 2013 | |
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Expert
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