3d environmental stills for a demo

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View Poll Results: how is the over all belivability?
overall good 0 0%
average 1 5.26%
needs more work 18 94.74%
Voters: 18. You may not vote on this poll

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  09 September 2012
3d environmental stills for a demo

This is a series of 3d stills for my environmental demo, using Maya,Unreal 3, and Cs4.
everything was design,modeled,textured,light,etc. by me with the exception of #4 which is an actual church in venice.
There are alot of gaming compaines here in Austin and I would really love to have a awesome demo that I can feel confident about when I submit it in to one of them.
any type of critiquing, suggestions, comments would really help
I need another set of eyes to look at them and point out maybe something I am not seeing, or something that I might have not thought about.

 
  09 September 2012
here is scene two

the black and blue was the color scheme I was trying for on this particular one.

 
  09 September 2012
scene three

I was going for a pure white and cold,dreary setting for this one. I wanted the town to look unfriendly.
 
  09 September 2012
the fourth scene

This one was the santa maria della salute in venice, I was trying to make in a clean and clear blue and white.
 
  09 September 2012
this is why I posted these pics...

thanks to the two that clicked on the needs more work,
not to sound ungrateful or anything but where?
modeling?
texturing?
lighting?
design?
details?
over all layout?
mood?
more props?
color?
etc....
If I knew the answer to these I would not have posted or asked an opinion poll.
again not to sound ungrateful.
 
  09 September 2012
I'd say the first thing that sticks out to me are the textures. They are too blurred, stretched and overall way too low resolution. You also have a lot of obvious tiling going on.
 
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