|02 February 2014||#1|
Join Date: Feb 2014
How to import/merge a forgotten blend shape into a rigged character ?
following some suggestions, Itried Rigging Toolbox plugin to create IK quicker for my DAZ characters in Maya
Now, here is a little problem:
When I exported these characters from DAZ Studio as .fbx to Maya, I forgot to select one of the blend shape group to export.
(the brow up-down, left-right blend shapes etc.) So stupid of me, as now I already built the IK for many characters with this plugin
So I had to re-export these charactes again, now with all the blend shapes
So now I have..
1) ..character(s) with fully built IK (with Rigging Toolbox), proper weights, blendshapes but a few blend shapes are missing
2) ..and the same, but reexported character(s) as .FBX, with all correct blend shapes, weights, but no IK yet.
How to avoid rebuilding the IK - somehow merge character 1 and 2 together?
I used Rigging Toolbox "save skeleton", but it doesn't seem to save the IK setup. Any other method to bring in and merge a blend shape, or am I missing something?
Any tip to avoid of hours of reworking is WELCOME, as I have quite a few IK ready characters
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