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Old 11-12-2016, 02:04 AM   #661
ACantarel
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Andre Cantarel
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@Ferodun: Ha yeah :-P


Tying everything together in the other cockpit.

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Old 11-12-2016, 11:43 AM   #662
Skyraider3D
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Ronnie Olsthoorn
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That's 3D aviation p0rn, mate. Beautiful work!
 
Old 11-25-2016, 07:50 PM   #663
fabriciomarvin
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Fabricio Marvin
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One of the best modeling I've ever seen
Nice to see you here Cantarel!!
Nice job.
congrats.
 
Old 03-10-2017, 05:06 AM   #664
ACantarel
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Andre Cantarel
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@Skyraider3D: Thanks buddy!

@fabriciomarvin: Thanks glad you like my work!


Just a small ping to keep this thread from being auto-closed. Working on an environment in which this bird will be used (among other things) while working on the cokcpits too.

Cheers
Andre
 
Old 03-21-2017, 11:24 PM   #665
Vipera
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It is a great looking model! I keep checking the progress from time to time and only hope the Universe still exist when this helicopter model will be finished.
 
Old 03-24-2017, 07:32 AM   #666
Anton3DSkit
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Anton Pismennyy
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This is a huge, gorgeous model! I wonder how many millions of polygons have turned out?
 
Old 03-29-2017, 08:39 PM   #667
doeseph
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Joe
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Incredible work!
 
Old 04-06-2017, 01:21 AM   #668
DarkMizu
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Richard John
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wow that's freaking dedication. So much detail, I can't imagine the texure work on this. When you do finish this piece, it will truly be something. Keep it up!
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Old 04-15-2017, 07:01 AM   #669
sgtsam
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Awesome Job, best helicopters on this site! Quick question: If you model your helicopter in individual panels, and texture in photoshop, how do you avoid texture continuity issues? For instance the main camouflage pattern and stains needing to continue on on the next panel.
 
Old 04-29-2017, 04:51 AM   #670
ACantarel
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Andre Cantarel
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@Vipera: Thnaks and yes one day it will be done Just hard to find time between job, my other huge personal project and having a life...

@Anton3DSkit: Thanks glad to read you like it so far. Actually it is not that heavy. They whole helicopter with textures displayed still goes at some 40-50 fps in the viewport.

@doeseph: Thanks!

@DarkMizu: Yeah the texture work is a lot, maybe even more than modeling... Will be around 100 8k x 8k maps in the end or more.

@sgtsam: Thanks! I basically have each part separate, just like the real bird gets built in the factory. Makes things a lot easier and manageable. Texturing happened in photoshop and partly in mari. Depending on how you lay out the UVs the camo pattern isn't that much of an issue but sometimes it was a bit tricky.


It's hard these days to find time for this mega project beside my full-time vfx job, having a fiance, two dogs, a life in general and another huge personal project which is the entire White House complex including East & West wing (every single ornament, door handle etc etc) plus the entire garden surrounding it. Research is tricky sometimes and I am building all trees and bushes from scratch too to match the real types of plants somewhat closely. The bit of time i found over the last months went mostly into that to finally wrap the White House up and call it a day, freeing time and attention up for this bird. As some might have noticed, i am also remodeling older parts of the helicopter I am no longer satisfied with. Standards change over time.
I also have some ideas of bringing the Mi-24 and the White House together in some scenarios
Stay tuned and thanks for checking into this stone-age old thread!

Cheers
Andre
 
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