Ways to speed up Maya renders with OS tweaks?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2013
Ways to speed up Maya renders with OS tweaks?

I was following the "best mac for maya" thread and it started to derail with a lot of really interesting discussion concerning ways to tweak Windows 7 to decrease render times in Maya.

In the interest of not hijacking that thread I thought I would start a new one.

An app called ProcessLasso was suggested in Windows 7 (and 8?) to get a major boost in speed. Are there any specific settings I must set or do I just run it and enjoy my speed gains?

Any other tips anyone would like to share? Any/all OS tips welcome!

Thanks!
__________________
Chad Gleason
Creative Director
Outpost 12 Studios
 
  01 January 2013
It seems that the main factors are:

1. Priority Class (Realtime, High, Above Normal, Normal, Below Normal, Idle)
2. CPU Affinity (which cores are activated for a certain process)
3. Windows dynamic thread priority boosts (enabled/disabled, part of Windows 7)
4. ProBalance (the most complex part of the equation)
5. Classify Process (Multimedia Player, Game, Application)
6. Process watchdog

If I get some time today I'll do some rendertests on my X6, and record times from various settings.

__________________
Commodore 64 @ 1MHz
64KB RAM
1541 Floppy Drive


"Like stone we battle the wind... Beat down and strangle the rains..."
 
  01 January 2013
Thanks, InfernalDarkness. That is great info. Are there any tutorials/explanations on how to do each step?
 
  01 January 2013
Originally Posted by InfernalDarkness: It seems that the main factors are:

1. Priority Class (Realtime, High, Above Normal, Normal, Below Normal, Idle)
2. CPU Affinity (which cores are activated for a certain process)
3. Windows dynamic thread priority boosts (enabled/disabled, part of Windows 7)
4. ProBalance (the most complex part of the equation)
5. Classify Process (Multimedia Player, Game, Application)
6. Process watchdog

If I get some time today I'll do some rendertests on my X6, and record times from various settings.



would be great to get a chart of how these impact performance. I suspect there may be marginal improvements, however nothing ground breaking.
 
  01 January 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:10 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.