Displacement map...

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  10 October 2012
Displacement map...

Any idea how can I get a displacement map object in editable polygons...?

TIA

.
 
  10 October 2012
use HN and a displace deformer. HN provides the subdivisions of the SPD displacements, and displace deformer to get the actual geometry changes. May not be 100% but pretty dang close. Finally use current state to object.
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Kai Pedersen
 
  10 October 2012
Yes, thanks, it works, displace deformer did the same thing which I was trying with material. but I did not understand short form NH, SPD...!!!

Thanks.
 
  10 October 2012
HN= Hyper NURB
SPD= Sub Pixel Displacement
 
  10 October 2012
Thanks.

...
 
  10 October 2012
Originally Posted by JeremyW: HN= Hyper NURB
SPD= Sub Pixel Displacement


SPD = Sub POLYGON Displacement....not pixel

;-)
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  10 October 2012
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