Mudbox displacement map export issue

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  09 September 2013
Mudbox displacement map export issue

Hey guys, I started using mudbox on a model that I originally sculpted in Zbrush, so i Sculpted using map and then added additional details, when i extracted the map however (first time doing so in mudbox) it turned out really dark. Is this normal?

 
  09 September 2013
I imported the base obj and sculpted with the map, and the model looked good.. is there a way to know what alpha gain I should be aiming for from mudbox for Maya?
 
  09 September 2013
Is it a 16 or 32 bit map?
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kevinbakercg.com
 
  09 September 2013
here is a tutorial how it should work...
and if you are using a 32bit map there are no alpha gain adjustments necessary...
those black areas are negative values...

http://www.cggallery.com/tutorials/displacement/
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  09 September 2013
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