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  06 June 2017
Whenever modifiers behave in a weird way, try Resetting Xform
  07 July 2017 Script

This litle magical script will save you so much time.
It does following
1. select the object
2. run already asigned key
3. script change your viewport into perspective and place object into the middle of rotate arc with angle view of 70 degrees


macroScript Macro1
max vpt persp user
max tool zoomextents
max rotateview
viewport.SetFOV 70

I found the script somewhere on CGTalk, and just add FOV 70
  07 July 2017
Originally Posted by okmijun: Script

This litle magical script will save you so much time.

Could you please explain a case where this is useful? And why 70?
  07 July 2017
All my workflow follows this
2d view/ select/ zoom/ rotate/ edit...
so, for me it is useful everywhere and every time.
70 is just because I like it more than default 45, you just get more visible of viewport.
  2 Weeks Ago
Not really a secret i guess but setting up cages manually for normal mapping was kind of tedious because i'd miss a bunch of tiny areas, so i came up with this to get a better display:
Assign a standard white material to all your objects, switch your viewport display to "flat" render, now all objects will be displayed as pure white, go to projection modifier and set the cage to "shaded". The areas that need fixing will hit you right in the face! (*or use pure diffuse white mat and skip the flat viewport step* )
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