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Old 06-11-2013, 12:24 PM   #1
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Eduardo Plaza
Caracas, Venezuela
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Render style

Hello. I am trying to recreate a render (see example bellow) of a feeding bottle. The render needs to be very stylized, almost like a drawing. I am using Maya and Maxwell render, and all I get is a very realistic image, because Maxwell is unbiased (see second image).

Could someone guide me into a better approach for a project like this? I guess Maxwell is not the best option here.


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File Type: jpg 9 oz classic hor bottom.jpg (48.4 KB, 35 views)
File Type: jpg bebekColored.jpg (47.9 KB, 32 views)
Old 06-11-2013, 01:35 PM   #2
Eric Robert
animator/ illustrator
Orlando, United States
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your goin to have to use a toon shader which i dont think maxwell supports i could be wrong haven't tried it
Old 06-11-2013, 03:04 PM   #3
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Eduardo Plaza
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Thanks. I am not familiar with toon shader. Does it support transparency? I've seen some images on internet and they look way too much cartoonish for the render I am looking for

P.S. The render has to look almost exactly like the first image I posted...

Last edited by edoplaza : 06-11-2013 at 03:09 PM.
Old 06-11-2013, 07:10 PM   #4
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Sridhar Annamalai
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the first image looks like having more sharp reflections and the env map has strong contrast, must be rendered in product design software like Inventor,

maybe you can have a look at Keyshot renderer,
"Every second is dynamic in this world, why stuck inside a game"

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Old 06-12-2013, 02:34 PM   #5
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Bastian Traunfellner
rays of light
Wien, Austria
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looks very simple.
It's just shading and tweaking and a good compo.
necessary is a good HDR. Or lightcards.

Can be achieved in Any software with any renderer, if you're good enough.
Old 06-12-2013, 05:19 PM   #6
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Sho Pi
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Seattle, USA
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Indeed, it really looks just like different lighting and reflections/highlights than your render. I think you're 80% of the way there, just try some light cards and tweak your reflections!
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Old 06-12-2013, 05:19 PM   #7
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