|12-04-2012, 09:58 PM||#1|
Join Date: May 2009
Vray nurbs tesselation issue
1)I export nurbs surfaces out of Alias Studio Tools.
2) I import them into 3dsmax but I'm never offered any options, they just come in converted to triangles.
3) When I render with Vray, the more surfaces I have, the lower my tessellation is AUTOMATICALLY when rendering. i.e. when I instanced some of my geometry anything curved is looking very chunky from it's tesselation being lowered at render time.
How do I manually tell vray to have a high tessellation value at render time of imported nurbs geometry?
Please help and thanks!!
|01-09-2013, 10:10 PM||#5|
Lord of the posts
Join Date: Sep 2003
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