fluid blobs

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  12 December 2012
fluid blobs

i come in this morning hoping to see a nice sim,
however my fluid is almost popping on as its emitted from sphere particles along
a curve flow..
even along the path there seems to be "balls" of fluid.

any ideas,

i have radiuspp scaling with age so they get down to neer 0 radius at death.

thanks again
end of the day, pawn and king , same box
  12 December 2012
and what emission settings do you use on that particles ?

...do you go over 1 ?

and never forget, density is already in the fluid voxel - you only make it visible with "emit" on
that particular voxel - so if you emit 1 without any dropoff you have a full filled voxel at this position which looks "blobby"...
  12 December 2012
First thing you want to do it turn on 'motion streak' in the fluid emitter. this will stop the fluid stepping in the emission from the particles. Also you will want to turn on the velocity emission to add and give the inherit velocity a value (around 1 or above).
  12 December 2012
thats great danmarell!!

is there a way to tighten up the motion streek..looks great but a bit wild now.
practically killed the blobby issus tho, thank you very much!

end of the day, pawn and king , same box
  12 December 2012
Yes you can reduce the radiusPP in the ramp (I assume the ramp is from 1.0 to 0.0 white to black, just change it so that its smaller in the beginning by lowering the white value). Also you can clamp the size by ticking 'use max distance' and setting the max smaller but his might interupt your ramp anim. A bit of emission turbulence might also break up the thickness along the streak so that it's not a constant thickness line. Hope that helps.
  12 December 2012
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