FBX again [export issues]

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  01 January 2018
I went ahead and bought a new fancier computer (it was about time) with win10, 16Gb ram, etc. Exported the FBX again.... and:
- it imports in Blender
- BLACK in Akeytsu
- DOESN'T work in Unity (no errors, but no geometry)
- opens in a 3D app that comes with windows apparently (mixed reality viewer), BUT the smoothing groups are all wrong, some are all flat shaded, others smooth.
- opens in Rocket3F (Nvil) and when resaved from there, it works in all programs.

Could someone just export a model from Silo to fbx and attach it here please.

Thanks
 
  01 January 2018
Yesssssssssss!
Thank you Nevercenter!!

Quote: Silo v2.5.2 is now available! This update includes FBX materials and texture loading/saving, improved material editing and saving within Silo, Scene Editor improvements, and a few more small updates.Here's the list of what's new:
Added support for loading/saving of materials and textures in FBX.
Added a combined Diffuse and Ambient color picker to the Material Editor (to save time when setting both fields to the same color).
Fixed Save Selected Objects to only save selected objects in FBX.
Fixed Save Selected Objects to only save out relevant materials in all file formats.
Fixed an issue with Revert to Autosave filenames.
Fixed scrolling and selection bugs within the Scene Editor.
Updated Scene Editor to open expanded by default.
Updated Load Into Scene to select and highlight newly-added objects.
It works now!!! YESSSSSSSSSSSSS
Akeytsu - OK
Unity - OK
Unwrap 3D - OK
Blender - OK

Thank you!

Last edited by outburner : 01 January 2018 at 09:14 PM.
 
  01 January 2018
This is radical, thank you Nevercenter!
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