Vray making geometry jagged?

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  06 June 2011
Vray making geometry jagged?

Hi

I am new to vray in maya, just got it last week.

How can I set up so that it renders things out in smooth "3" mode ?

In mental ray it will but when I switch over to vray it renders it in "1" detail...
lighting looks fantastic but it just looks low res ... even with ridiculously high poly count


heres an example: sorry for the low quality image doenst let me upload anything better...

you can still notice the lines on the surface and the lines on the spheres. look how jagged that is!! in mental ray it didnt do that. (am using nederhorst settings for vray from a tutorial)
Attached Images
File Type: gif jaggedy.gif (94.0 KB, 19 views)

Last edited by dmarques1177 : 06 June 2011 at 04:22 PM.
 
  06 June 2011
You need to turn on 'render viewport subdivision' in the render globals -> global options. You should also decrease the max subdivisions (render globals -> settings) to 2. The default 256 ist pretty high.

Another way would be to add a mesh attribute to your objects
http://www.spot3d.com/vray/help/may...extr_atrrib.htm

Last edited by CerpinTaxt : 06 June 2011 at 04:44 PM.
 
  06 June 2011
Originally Posted by CerpinTaxt: You need to turn on 'render viewport subdivision' in the render globals -> global options. You should also decrease the max subdivisions (render globals -> settings) to 2. The default 256 ist pretty high.

Another way would be to add a mesh attribute to your objects
http://www.spot3d.com/vray/help/may...extr_atrrib.htm



precisely!!

Thanks I was so confused...


It does increase render time a lot! But it is necessary, thanks once again.
 
  06 June 2011
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