|07 July 2009||#1|
Auckland, New Zealand
3D StillLife, Mahesh chary (3D)
Title: 3D StillLife
Name: Mahesh chary
Country: New Zealand
Software: Maya, mental ray, Photoshop, ZBrush
My target is to make realistic digital output from the photo reference. Every thing i have done in Maya and its based on still life photo shoot with camera. First i was done with concept art and gathered objects in to photo studio and snapped a nice photo using all studios equipments soft light box, key lights and reflectors. Used mental ray render passes and composited colour correction in Nuke.
Unfortunately i couldn't figure out the same concept art objects for the scene so i made what i got from the research.
I hope you all like it.
Thanks for comments.
By am3dartist at 2009-07-21
|07 July 2009||#2|
Leigh van der Byl
A cog in the wheel
Hertfordshire, United Kingdom
Wow, that's some really great work. You did a fantastic job of recreating the photo. At first, I thought you'd done some clever camera projection stuff, but after close scrutiny, that doesn't appear to be the case. I particularly like the grapes, and the way the light falls onto them.
I'm putting this one on the front page.
Last edited by leigh : 07 July 2009 at 02:24 PM.
|07 July 2009||#3|
Available for freelanceportfolio
Jesus Bibian Jr
Old Mill Creek, USA
Beautiful work! It's very photo-real.
Can you give a breakdown on the material settings...particularly the leaves and the curtain?
|07 July 2009||#6|
Senior Technical Artist
Sick man! Love it! Excellent work. Did you use mia_material_x for the hard surface work and miss_fast_skin for grapes? My only crit would be the grapes that are more in shadow in the photo have a deeper richer color that tends towards the blue end of the spectrum while your grapes remain a fairly consistent hue from the very bright area to the dark area. Might be nice to have that dark, rich, bluer hue in the more shadow side. Also the round balls hanging on the piece of porcelain (or whatever material it is) might be picking up a little bit too much of the bounce from that material...they look a little washed out. That's being picky though. Love the glass!
If animation is the illusion of life, then life is the illusion of reality.
"On ne sort pas DU REVE."
Last edited by Redsand1080 : 07 July 2009 at 02:20 PM.
|07 July 2009||#12|
Lord of the posts
Wuah nice one, really like it
some crits if you don't mind
The render looks a bit soft imo. Look at the blooming of the light, the intensity is ok, but it's spread out too much, in the photo it's more concentrated if you look at the window frame for example, most of the light is probably from the reflection, not because of blooming like in the render. You can also see it inbetween the basket holes, it's really intense, but it's concentrated it doesn't spread out that much. This gives more contrast and less washyness.
Most other things were already mentioned i guess.
Still, very good
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