|06-02-2006, 11:55 AM||#1|
Join Date: Jan 2004
PFlow water serpentine...
I need a small bit of help. I need to make a stream of water along a path. Well, i got the basics down. You can it here:
It's a very basic animation. How can i get more finer details in it without adding much more particles. I don't need accurate simulation or anything. It just needs to look nice and have a speedy render.
The scene now has 2000 particles total. All blobmeshes. If the particle count gets higher it will slow down too much.
Or does anyone have more tips for me?
You can download the test scene here.
BTW: i had to give the particles from PFlow a completely transparant materials. Otherwise the particles show through the blobmeshes.. Why?
Last edited by DarkstaR1st : 06-02-2006 at 11:59 AM.
|06-02-2006, 02:43 PM||#2|
You dont have to add a transparant material to your particles just make them non renderable
you will save some render time
|06-02-2006, 02:43 PM||#3|
Lord of the posts
Join Date: Sep 2003
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