AoB - Surface Curvature Shader

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  02 February 2013
First of all, I am no idiot, and I don't appreciate the unwarranted insult. Basically, what I saw was a developer who had appeared to give up on cross-platform compatibility with his plugin because unable to find a solution that would make life easier on his customers by not having to deal with tied-to-serial number keys. All I did was point out that I would rather deal with that perceived hassle than not have access to the tool at all. I also pointed out that there was a great deal of interest in such a port on this very thread, and that to ignore it was leaving money on the table.

So how are two statements of fact preceded by a logical conclusion based on all available evidence the hallmarks of idiocy?

To the OP, my intent was not to insult. In fact, my desire to see a Mac version of this plugin come to fruition should be seen as nothing but complementary of the excellent tool you have crafted. All I was trying to do was help nudge your motivation to make this version happen by reinforcing how much interest was out there. I never called you a name, like some of the other children around here seem so fond of doing, and said nothing but good things about the work you have done. I just wish you were more pro-active about cross-platfrom development. That's all. I apologize for any hurt feelings on your end.

At the end of the day, as artists, we tend to be a passionate lot. At times the expression of that passion fails to adequately transcend in the limited medium of forum prose.
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