Game character sculpt

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  05 May 2013
Game character sculpt

I'm working through a tutorial by ,Johnathan Williams, to make a low poly game character.

Original concept from the series.

I've just started the high poly sculpt.
  05 May 2013
I would recommand to correct your topology

It's better for animation and High Sculpt because you have quad that are Square
Casting Refs: - CG Movies list:
  05 May 2013
Thanks Scote for the reply. I should have explained the work flow. It's starts with a low ploy base mesh to block in the basic forms. Then a high poly sculpt is made using the base mesh. I will create new topology using the high poly sculpt as a guide.

I'm very new at this so I don't even know if there is another work flow that is more efficient. I'm just following the on in the tutorial.
  05 May 2013
The workflow you're following now is the correct methodology tibbi - Topologising for animation prior to sculpting is wasted effort and has a detrimental effect on smoothing. Right now you should just be aiming for evenly spaced quads with increased density in areas of high detail.
  05 May 2013
Thank you At least I'm on the right track.
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