max 2013 Weight Properties Bug?

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  02 February 2013
max 2013 Weight Properties Bug?

So I'm testing 3ds max 2013 (with all the updates) and I found this odd situation in the Skin Modifier, the Abs. Effect Spinner just went crazy (in Vertices mode)
One click in the spinner and the weight goes all the way up to 1.0
another click and goes all the way down to 0.0
Anyone having the same problem? Is there a work around for this?
or I'm missing something here?
P.S. test the same scene in max 2012 and everything works normal.

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Larry King
Chessman

I just survived an 8.8 earthquake, that experience I'll take it to my grave.
 
  02 February 2013
Is it only weighted to that single bone? If so, then with normalise on, it'll only ever be weighted 100% or 0. Add it to a second bone and it'll be possible to blend across them both.
 
  02 February 2013
@ Robind:

I thought the same thing at first, but as you can see in this new scene I made,
the problem persist.
And as I said before, when test the scene in max 2012, everything works just fine.



Thanks for your time mate!
__________________
Larry King
Chessman

I just survived an 8.8 earthquake, that experience I'll take it to my grave.
 
  02 February 2013
Have you got all the service packs installed. I seem to remember a problem with skin weights, but i thought that was max 2011 or 2012 not 2013 and it was fixed in a service pack anyway.
 
  02 February 2013
Yep, all the updates are up to date!
__________________
Larry King
Chessman

I just survived an 8.8 earthquake, that experience I'll take it to my grave.
 
  02 February 2013
Does it change value if you drag the spinner up and down? Or stay as it is or pop to 0 or 1 when you release the mouse?

You don't have spinner snap on do you? Next to the other snaps.
 
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