Help with xpresso spring

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Old 09 September 2013   #1
Exclamation Help with xpresso spring

Hi
I need of a spring that dinamically change it's range (like a real spring) but in the file I upload you can see how the spring follows the extremes itself, but within certain limits!
How can I make the spring first and last point follow the point of the extremes perfectly?
Sorry for the bad english but I hope you understand what I mean!
Thanks in advance
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Old 09 September 2013   #2
The fact is that I can't obtain the points values of the parametric spring with xpresso (I think), so how can I obtain a stable and precise link between a poligonal object and a parametric one?
Maybe it's possible in python!
Please help me
Thanks
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OSX 10.9.5-ZB4-C4D16-AECC-Nuke9.....& my Brain!!!
 
Old 09 September 2013   #3
Howdy,

Well, I would skin it instead. Take a look at the attached example. It's created with my CD Character rigging plugins which can be downloaded and used in the Runtime mode to open the file and study the setup.

Adios,
Cactus Dan
Attached Files
File Type: zip Skinned_Molla.zip (36.0 KB, 7 views)
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Old 09 September 2013   #4
Thanks Dan!
Yes, it is the result that I need!
Very very clean and perfect!
But I need to solve it without plugins on request of the client!
But probably I can solve it with the C4D rigging tools or in other way!
Anyway many thanks for your time spent on this and many compliments for your tools!
Perfect work!
If someone else have other solutions it would be nicely appreciated!
Bye
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OSX 10.9.5-ZB4-C4D16-AECC-Nuke9.....& my Brain!!!
 
Old 09 September 2013   #5
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