|02 February 2013||#1|
Join Date: Nov 2012
Expression help, lifepsan0 after opacity1
hi, looking at an expression that im stuck with;
Im attempting to have particles be killed after a certain amount of time, once their opacity is 1:
It kind of works, however some particles are being killed before they are visible(their opacity is 1), and some are not lasting the designated +3.
Would be great if someone could take a look?
Edit: Ah worked out the issue regarding the particles no lasting; a particle is visible and going through its +3 but if there is a division of 30 in that time which returns a value of 0 the particle will become transparent before its time. Now a solution? Still unsure why they are sometimes being killed before they are visible.
Edit2: When the opacity is hitting one the lifespan of the particle becomes 3 from when it was born, not from when it's opacity became one..hmm
Edit3: just realised should this be in scripting - sorry if thats the case.
Last edited by FyreFlare : 02 February 2013 at 09:21 PM.
|02 February 2013||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|