Eyes out of the sockets

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  05 May 2017
Eyes out of the sockets

Hello!

I have succesfully made my IK rig and everything seems to be working OK.

However the eyes are driving me crazy. I follow the next steps:

1) Select the eye, clean History, center pivot
2) Parent the eyes (one after another) to the head joint.

As long as I just TRANSFORM the IK Handler position, the eyes move OK.

The problems come up whenever I rotate the IK Handler. The eyes rotate as well but they get outta their sockets as they seems to be doing not a local rotation related to the IK Handler but they're doing the IK Handler rotation instead.

Any help, please? Thank you!
 
  06 June 2017
I'd sugest to mention what 3d program you working in, and what king of IK solver you using =)

Last edited by Rin-Kin : 06 June 2017 at 11:08 PM.
 
  07 July 2017
Hi
Have a look at this if you are using maya.
Regards
Prem

Blog
Download Vehicle Rig
 
  07 July 2017
Originally Posted by Rin-Kin: I'd sugest to mention what 3d program you working in, and what king of IK solver you using =)


Yeah, sorry... Posted in the wrong section, didnt realize. It was Maya. Already fixed the thing.

Thank you!
 
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