|05 May 2013||#1|
elk grove, USA
Join Date: Mar 2012
Maxon Cinema4D SCULPTING - Tutorial - cmiVFX
cmiVFX Releases New
Maxon C4d Sculpting and Retopo Volume ONE
High Definition Training Videos for the Visual Effects Industry
Princeton, NJ (May 10th, 2013), cmiVFX has released Maxon C4d Sculpting Volume ONE with Pavel Zoch. Sculpting is an amazing new feature of C4D, but it's not only for painting details. It's the best feature for everybody who needs make his own organic models, with correct topology, suitable for advanced animations and so on. The Sculpting is a magic feature that can eliminate one of two major modeling tasks. The standard modeling approach needs correct and well placed topology for a nice model. The sculpting context makes work much easier, because you can be creative first, design your character and then solve the topology accordingly to the shape of the character afterwards. Being able to disregard topology concerns until the model is complete is a huge advantage for artists. This new Maxon C4D Sculpting lesson will change the way you view modeling.
VIMEO TRAILER https://vimeo.com/65933581
This first c4d sculpting volume with cmiVFX... covers the main sculpt modeling workflow. It shows everything you need for a perfect mesh. Sculpting techniques, re-topology process, and UV mesh editing.
|||||||||||||||||||||| MAXON C4D SCULPTING VOLUME ONE ||||||||||||||||||||||
---> Lesson Images Link
About Pavel Zoch, Ph.D.
Pavel Zoch (ing. Ph.D.) is a Czech independent artist and Maxon CINEMA 4D generalist that has been working CINEMA 4D help desk (for Czech and Slovak republics) and freelance for more than 10 years. Pavel has written many hundreds of articles on CINEMA 4D, hundreds hours of video tutorials and made a Czech version of Maxon CINEMA 4D. You can see Pavel's work from the official Maxon brochures and others Maxon Promotional content.
|05 May 2013||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|