float the fracture

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Old 06 June 2006   #1
float the fracture

Hi guys,

Is there any way of converting the fractured object in to particles. So it can be control by the PF system. bassically my idea is to do some tonado testings which are the object fragments to drips aprt from the main object(s).


thanx.
 
Old 06 June 2006   #2
this link should answer your question

http://www.orbaz.com/forum/viewtopic.php?t=326
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GiantApeStudios
 
Old 06 June 2006   #3
In A.mckay's fracture video he uses a script, which takes the fragments of the quickfrag(which you can get on his site www.allanmckay.com ), and assigns their shape to the geometry of the particles.
all you have to do, is quickfrag your object, keep all fragments selected, center pivot, reset x scale.
then put the attached file in the birsthscript, and show as geometry.

...and hide all the fragments in you scene.

sometimes, the pflow will not show them...but mostly it works
Attached Files
File Type: txt amck parray takes animated fragments as particles.txt (566 Bytes, 60 views)
 
Old 07 July 2006   #4
thanx man, the script worked.
 
Old 07 July 2006   #5
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