02 February 2004 | |
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Know-it-All
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Trevor Crandall
3D Character & Vehicle Artist
Microsoft Game Studios
Redmond,
USA
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Vehicle: Porsche WIP
Woohoo! Another Friday nite sittin at home on the computer! This Porsche is a WIP with placeholder shaders, but I (think) am pretty close to done modeling. It's not a replica of any particular model, I tried for a more Need For Speed stylized hotrod look. I don't plan on doing an interior. It's a little under 14k polys. I'm trying to get car modeling figured out so if anyone would like to offer any feedback it would be much appreciated. And also, if anyone knows of any tutorials on how to make a nice car render like the ones that I see here all the time, please lemme know. Thanks. Here's some links.....
http://www.trevorsart.com/CarFront.jpg http://www.trevorsart.com/CarBack.jpg http://www.trevorsart.com/CarWire.jpg |
02 February 2004 | |
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New Member
I work in a chocolate factory.
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I think the first thing I'd try is to smooth out the sharp angles (blockiness) around the windows, wheel wells, and headlights. A little more rake to the windshield may also help.
You might want to reconsider an interior. It would look lots better if you could see through those windows at some seatbacks and an instrument panel. Putting the car in a simple environment and adding a couple of layers of reflections to the paint will give the car a better finish. Hope this helps. __________________
Keep saying it. Chocolate is good for you! |
01 January 2006 | |
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