|2 Weeks Ago||#1|
Join Date: Aug 2017
Import high detail into Zbrush
I made a low poly character retopologized from a high poly mesh made in Zbrush.
I baked the high poly mesh details into low poly mesh using the baking option on Substance Painter. So I exported the normal map which contains the high detail, now I want to polypaint the low poly mesh in Zbrush but would be helpful to paint it by seeing the high details.
I know you can import normal maps by using Tool > Normal Map and select it, but then you have to render it to see it? or there's some way to watch the high detail in real time like Substance Painter?
|1 Week Ago||#2|
Join Date: Apr 2011
You can import the normal map, but as you found out, you can't see the effect unless you render. But even if you could see the effect of the normal map on the model, you can't paint a low poly model in ZBrush. Polypainting applies paint to the vertices of your model, so if you're trying to paint a low poly model, you're going to get a very low quality paint job. In order to polypaint successfully, you would need to subdivide your model to a much higher resolution. Here's a tutorial that covers the subject: http://pixologic.com/zbrushlive/ask...low-poly-model/
If you already have the low poly model and normal map in Substance Painter, why don't you just paint the model there?
|1 Week Ago||#4|
Join Date: Dec 2011
not sure if i understand
but use tool>texture map WITH your normal map
then use ZPlugin>projection master and paint with a texture not polypaint,
you can convert the texture to a polypaint when your done, when done divide the mesh a bunch
then tool>polypaint>polypaint from texture.
make sure the texture is showing in the texture pallet.
make sure when you start make the texture LARGE
TOOL>uv map 4096
tool>texture map>new txtr
polypainting lags zbrush and you can convert the texture to polypaint when your done.
your other app maybe better for painting, zbrush is ok but not the best
Last edited by informerman : 1 Week Ago at 03:09 AM.
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