Viewport fluid transparent plane problem

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  10 October 2012
Viewport fluid transparent plane problem

Hi everyone,

I have a problem in my maya scene. I have Maya 2013, my graphic card is a Quadro 2000. I'm working on a project where I render everything from the viewport, so I need the viewport image to be perfect.

I'm using Maya Fluid to make fog, along with transparent png images used as sprites for textures. Sometimes, the viewport is fine, and at some other places, the viewport show fringes around the transparent edges of the textures. Does anyone know how to solve this issue ? I tried replacing my Lamberts with CGFX shaders, which then doesn't work anymore when combined with Hardware Fog, which I need to create a real time depth pass...


 
  10 October 2012
Have you tried turning Polygon Transparency Sorting on the shader? Might be a zdepth fight problem related to opengl.
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  10 October 2012
The polygon transparency sorting is already enabled. OpenGL fight ? How to solve this ?
 
  10 October 2012
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