|02-25-2013, 10:21 PM||#1|
Join Date: Feb 2013
I posted this topic a while back:
"Hey, everyone. I've scoured Google looking for a result for this. I'm working on a custom blocky rig, and I've come across a problem when rigging the arms and legs.
This is what happens when I bend the arm at 90 degrees:
What I want to happen is something like this:
And for every angle I want, for it to be not curved, but instead at a diagonal angle, like this:
I hope that's not too confusing. I found somethings about "CV Hardness", but I haven't been able to use it with the joints, so I don't think that can help.
Please help! I've been trying to figure this out for days."
I got a lot of responses telling me to use BlendShapes, but no links or anything. What I need is a tutorial on how to do this, or another way to do this.
Thanks in advance.
|02-25-2013, 10:21 PM||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|