LC#47 Quixel Megachallenge !

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Old 2 Days Ago   #91
Originally Posted by oglu: there isnt much difference... they are all pretty close on how to setup the shaders and lights...
redshift is the most fun cause its fast during lookdev... but its laking directionality in the area lights... so i had to model shadow caster and lightlink them...
i will do a more detailed comparison if i have all three images on the same level...
That would be interesting to see. I haven't yet started this challenge - and I don't know if I'll have the time, but scene complexity could also become an issue. I don't think that's the case here, though. Is RS stable so far for you, do you keep the IPR running constantly?
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Old 1 Day Ago   #92
I'm curious about Redshit too, I'm thinking about making the switch from MR to Redshift, is it truly faster for end final render ?

Here is a test I did yesterday, I re-created all material for speed up things but without succes. :-( (3h in 3K)
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Old 1 Day Ago   #93
its stable... but i dont have the IPR running all the time... 
in the next update we should get the redshift frame buffer and some interactive speed... 
i would like to testdrive redshift with a headless 1080Ti... 
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Old 13 Hours Ago   #94
My first attempt .The girl model is from a models pack, I don't exactly remember the name..
Softwares : Maya, Arnold, Nuke
 
Old 8 Hours Ago   #95

here is my challenge. 
software: MAYA, Arnold, PS, Nuke
added some old model (my previous modelling work)
adjusted UVs for some models  and textures are done in PS.
additional flowers from maya visor.
thanks for viewing : ) 

create another version for night mood. added some ideas on it.
software: MAYA, Arnold, PS, Nuke
added some old model (my previous modelling work)
adjusted UVs for some models  and textures are done in PS.
additional flowers from maya visor.


thanks for viewing : ) 
 
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