tips for making studio lighting more interesting

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2013
tips for making studio lighting more interesting

I'm using vray to render out a clients shot of a supplement bottle. Previously I used a cyc wall wth four area lights of differeing timperatrue and gi. The results look nice with some interesting colors and soft shadows but it feels borring. I was wondering if anyone had some tips for making my lighting and or renders more interesting.
Attached Images
File Type: jpg plainBottle.jpg (19.0 KB, 45 views)
and something, something.
  02 February 2013
Just pure bottle without any labels? I imagine you can do it 2 ways

- Classical 3 point lighting.
ref -

- Play with rim lights.
ref -

Either way, I think you should get rid of those tiny annoying high lights and go for large reflections like the second ref. Reference is really important too. Reference, reference, reference.
  02 February 2013
If you want interest/mood, you need color and contrast.

Try a different approach. Area lights produce a soft diffused light which tends to flatten out objects in my opinion.
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:54 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.