First person Rig

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  03 March 2005
First Person rig

I am working a rig for an M16 and the hands for some first person animations. http://turd_ferguson.shackspace.com...st%20person.jpg

I am trying to figure the best way to get the hands synched with the weapon. Right now I have the IK handles for each of the arms point contrained to the M16 with maintain offset as well as orient constrained to the M16 with maintain offset. So then I just need to move the weapon and the hands follow perfectly when I translate the weapon, but if I rotate it at all they hands slide about and don't track the exact motion of the weapon. Like so http://turd_ferguson.shackspace.com/M16/m16.avi

The thumb on the left hand slides into the foregrip as it moves to the right side.

Can any of you offer some tips, or perhaps a better method to go about rigging this?
 
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