First person Rig

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  03 March 2005
First Person rig

I am working a rig for an M16 and the hands for some first person animations.

I am trying to figure the best way to get the hands synched with the weapon. Right now I have the IK handles for each of the arms point contrained to the M16 with maintain offset as well as orient constrained to the M16 with maintain offset. So then I just need to move the weapon and the hands follow perfectly when I translate the weapon, but if I rotate it at all they hands slide about and don't track the exact motion of the weapon. Like so

The thumb on the left hand slides into the foregrip as it moves to the right side.

Can any of you offer some tips, or perhaps a better method to go about rigging this?
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