Vray vs. C4D Physical Render Engine

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  06 June 2013
Tong is working on a vbulletin forum update to the newest version v5, maybe last week he was working at this moment you tried. so temporarily there can be short offline times in theory (or you had not been logged in for some reason) but as said the forum is and was always public and open to read for all.
we have nothing to hide.

and if one wants to see what our users produce with our software, you can also look here, (beside the forum info):

http://www.vrayforc4d.net/portal/video-gallery/
http://www.vrayforc4d.net/portal/gallery
https://www.facebook.com/vrayforc4d



Stefan
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Last edited by lllab : 06 June 2013 at 08:23 PM.
 
  06 June 2013
Originally Posted by lllab: Tong is working on a vbulletin forum update to the newest version v5, maybe last week he was working at this moment. so temporarily there can be short offline times in theory (or you had not been logged in for some reason) but as said the forum is and was public and open to read for all. we have nothing to hide.

Stefan


Yes, I have never seen this issue before last week, but I hadn't logged in in months, so I thought something might have happened. Looks back to normal again and everything is there, warts and all .
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  06 June 2013
The thread I linked to in my previous post is still locked for me, and the main User Support section is now magically accessible (gee, wonder how that happened overnight), but there's no visible content in the individual threads.

In my mind, this highlights the very issue I've been complaining about. Everything customer facing seems to be neglected - the forums don't work properly, updates are slow coming, the software has numerous bugs, language problems and other issues, and their main website until just very recently was still showing specials from last Christmas - the list goes on.

I'm not at all trying to flame the team behind Vray4C4D, but when you pay $1k for a plugin, I think it's reasonable to have certain expectations.
 
  06 June 2013
Your account is locked -as you know- because you had a wrong user real name entry, thats why. It is intentional - no error (And you breached quite some forum rules, now you continue here the same way - "not flaming us" )

And you not one time reported a bug, or ask a user support question, or any other constructive post, we had only 4 posts in total from you, none pointing out to a bug.

All others normal registered users can access our forum and do see all. They can make their own picture. that was NOT overnight so, this was open all time for all registered logged in users,

i do not lie!!!

Stefan
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Last edited by lllab : 06 June 2013 at 08:21 PM.
 
  06 June 2013
<puts on forums leader hat>
I think this is the point where further conversation on this topic should be done directly between the parties involved. Please use PMs or e-mail for this.

Further postings that are not on the original topic of this thread, will be removed!

Thanks
Björn

</hat off>
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  06 June 2013
Originally Posted by Srek: <puts on forums leader hat>
I think this is the point where further conversation on this topic should be done directly between the parties involved. Please use PMs or e-mail for this.

Further postings that are not on the original topic of this thread, will be removed!

Thanks
Björn

</hat off>


As the originator of this thread, I think some of this banter has been valuable. But it was never my intention to get people's dander up.

But I'm glad you came along, because I actually have a few Cinema-related questions for you. But I'll keep those out of this thread.

Cheers!
 
  06 June 2013
i sent you a PM sneather

cheers
stefan
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  06 June 2013
<removed>
<removed>

Last edited by Srek : 06 June 2013 at 07:46 AM. Reason: Removed according to announcement
 
  08 August 2013
Wink AE_positionpass_lenscare_depth data

Originally Posted by Troyan: Can you explain your workflow on how you got it to work from C4D to AE? I could be wrong and it could be that AE can't interpret the EXR data in a useable fashion without something like Pixelcloud.


Hi,
I believe you managed to get depth pass out of position pass till now (and I haven't seen someone actually answered that question of yours till now), but anyway here it is:

In C4D:
Add Position Pass effect, set it to Camera, chanell order RGB, size to 2. Add Post effects in multipass also. Render as openEXR.
In Ae:
import your footage, make a comp....set your project to 32bit. interpret your openEXR to preserve RGB. Precompose your openEXR, create black solid in that precomp (set it to black, 0,001) and transfer mode to multiply. Apply curves to your openEXR and play with it until you get that blue gradient.
Next, apply frichluft depth effect to your footage, precomp being as your source depth layer. In depth buffer set it to blue channel. Set this effect from normal blur to depth buffer in order to adjust it properly with curves in precomp.
So there you go, depth pass extracted and used and it can be adjusted to your will...and, it works with physical renderer.
Hope I helped a bit.
Nesha

Last edited by nesafarm : 08 August 2013 at 04:52 AM. Reason: Physical renderer added
 
  08 August 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
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