MR Render Fuzzy with Daylight

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2013
MR Render Fuzzy with Daylight


I wonder if anyone can help me.

I am learning 3ds Max and had found the wonders of the MR daylight system which worked fantastically once, but now every time I use it and render the scene it comes out fuzzy, almost pixilated with the room in a kind of haze.
I am sure there is a setting I haven't selected, but I feel like I have tried everything I know and it hasn't sharpened the render at all.
It is an interior scene with daylight on manual and 2 x sky portals for 2 windows.

If anyone has any suggestions I would be really grateful as I am tearing my hair out at the moment!


  07 July 2013
Could you post a picture of what it looks like? It's a lot easier to think what might be wrong when you can really see it with your eyes instead of the brain.
  07 July 2013
Thanks for the reply. I just created a basic room so I could concentrate on getting the lighting right. As you can see it renders really fuzzy, any suggestions would be really appreciated. Thanks.

  07 July 2013
Sorry I thought I had replied but for some reason it did not show up. Here is the image as you can see it is really fuzzy. So frustrating.

  07 July 2013
Without the scene it is hard to tell, but if I had to guess I would say the Shadow Samples on your Sky portals are probably too low. If you are brute forcing your Final Gather, this could also cause a similar noise if your Rays per FG point are too low. You seem to have some splotches around the door as well, so I'm thinking either photons, FG or your materials are also causing some other issues.
__________________ - 3D Visualization and Content Creation
  07 July 2013
I'm not really sure what it could be. All the things that Decency said are worth definitely worth checking out. One thing though, is the scene in correct physical scale?
  07 July 2013
Not enough samples for Indirect Illumination from the look of it.

You can keep the same setting and use this for a work around:
Under FG Point Interpolation turn on Use Radius Interpolation Method and make Radius something small like 1 and Min Radius at .1.

If this works then that was your issue. You can either use the work around or up your samples till you get something that looks good.

edit: ... or maybe not... not sure... is that the full resolution image or something shrunken down?
Also are you using Split Scanline rendering?
[Invivo Animation Reel]
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:06 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.