Ice Frost Growth

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  10 October 2015
Ice Frost Growth

What would be the ideal approach for this effect ?


Thanks
 
  10 October 2015
I would use an animated texture mask which drives a shader, displacement map and particle emission map. Hope it gives you a direction.

Good luck!
 
  11 November 2015
If you have openVDB & Soup installed then try this.
*Scatter some points over polyGeo,
*Add crystal geo Instance over scatter points & drive its scale based on noise texture.
*After that VDB from polygon. smooth the result & convert back to poly
* add peak deformer to add some noise in normal direction.

hope this will help
 
  11 November 2015
Paint Effects strokes with a modifier object animated to "reveal" the frost. Converted to Polys afterwards, alembic then use that to drive fluid emission.
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  11 November 2015
Here is my basic procedural setup for icicles using Soup + openVDB



Using this setup you can adjust
*Direction
*Scale
*Number of icicles
*Spread angle
Attached Files
File Type: zip icicles.zip (65.7 KB, 11 views)

Last edited by ruchitinfushion : 11 November 2015 at 06:33 AM.
 
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