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Old 06-02-2013, 05:18 AM   #16
egglybagelface
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eggly bagelface
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Quote:
Originally Posted by cgbeige
I use ZBrush for sculpting and Mudbox for texture painting. I hate Mudbox for sculpting.


Exactly what I said up until about 6 months ago.

Since Mari 2.0 arrived:

My workflow:

ZB for lightning fast zpheres > export to Maya/Modo for refinement pulling and pushing vertices aiming for great "volume-management" (for lack of a better term) for the base mesh > ZB for dynamesh sculpting > Topogun for topology, never zbrush arghhh > Mari 2.0 for Texture painting. No mudbox.
 
Old 06-02-2013, 12:44 PM   #17
Gloor
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Tom
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Quote:
Originally Posted by cgbeige
also, make sure to use tutorials that use new versions of ZBrush. The workflows have changed quite a bit since ZBrush 4 - you no longer have to export a ztool, for example, since the default project format now contains 3D data. The multi-map exporter replaces all other map exporting workflows as well.


I only watch the tutorials on Pixologic website and they do have "updated" tag on them so I assume that those are the most uptodate tutorials that won't teach me old workflow
 
Old 06-02-2013, 12:44 PM   #18
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