Zbrush 4R5 or Mudbox 2014 for my needs?

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Old 06 June 2013   #16
Originally Posted by cgbeige: I use ZBrush for sculpting and Mudbox for texture painting. I hate Mudbox for sculpting.


Exactly what I said up until about 6 months ago.

Since Mari 2.0 arrived:

My workflow:

ZB for lightning fast zpheres > export to Maya/Modo for refinement pulling and pushing vertices aiming for great "volume-management" (for lack of a better term) for the base mesh > ZB for dynamesh sculpting > Topogun for topology, never zbrush arghhh > Mari 2.0 for Texture painting. No mudbox.
 
Old 06 June 2013   #17
Originally Posted by cgbeige: also, make sure to use tutorials that use new versions of ZBrush. The workflows have changed quite a bit since ZBrush 4 - you no longer have to export a ztool, for example, since the default project format now contains 3D data. The multi-map exporter replaces all other map exporting workflows as well.


I only watch the tutorials on Pixologic website and they do have "updated" tag on them so I assume that those are the most uptodate tutorials that won't teach me old workflow
 
Old 06 June 2013   #18
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