Originally Posted by cgbeige
I use ZBrush for sculpting and Mudbox for texture painting. I hate Mudbox for sculpting.
Exactly what I said up until about 6 months ago.
Since Mari 2.0 arrived:
ZB for lightning fast zpheres > export to Maya/Modo for refinement pulling and pushing vertices aiming for great "volume-management" (for lack of a better term) for the base mesh > ZB for dynamesh sculpting > Topogun for topology, never zbrush arghhh > Mari 2.0 for Texture painting. No mudbox.