3ds Max Rock Creation Kit

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Old 01 January 2014   #1
3ds Max Rock Creation Kit

Hello,
I've updated and improved my little project called Rock Creation Kit. It's a pack of procedurally made Rocks of various shapes and sizes, all with construction history and procedural maps enabled to tweak, change or rework the models into something completely different. You can use it as it is, just drop the models into your project as they are ready to render and with a proper shader applied. Or you can just study the workflow of it to get your own ideas how to use it.
It's made in 3ds Max 2012 but I could make it in lower versions as well if needed. Shaders are for V-Ray but are easily convertable to other renderers, there are no special functions or other plugins used.
One important thing is that these models are quite heavy on geometry so it's not usable for games or such projects and it should be optimized before use.

You can follow this link for more info: http://www.richardhomola.com/shop/

Here are some sample renders:





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Old 01 January 2014   #2
They look very nice indeed.

Do you have a suggested method to quickly scatter/stack them?
 
Old 01 January 2014   #3
I've added a small collection of a few rocks created with this kit and collapsed into standard meshes. It contains a high quality V-Ray shader applied to it, just drop them into your scene and render.
http://www.cgtrader.com/3d-models/a...ck-collection-1

Here's one sample rock as well: http://www.cgtrader.com/3d-models/a...alistic-hi-poly
And the whole kit on sale now: http://www.cgtrader.com/3d-models/a...ck-creation-kit

About the scattering, I don't have any special method for this as there are already lots of other solutions for this so I wouldn't think about anything new.
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Old 01 January 2014   #4
I guess it'd be good to know whether or not these convert to proxies ok, or whether or not some randomisation could happen during the scattering. As you point out, this could be the job of the scatterer though.
 
Old 01 January 2014   #5
Of course you can make proxies of it, the result is standard polygonal mesh so you can animate it, cut it, deform it, whatever u want. Randomisation can be done in the creation process when you can tweak the displacement parameters and make endless variations in few clicks. Scattering is another stage if this and I'm not gonna cover this as it depends solely on the tool that u use.
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Old 01 January 2014   #6
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