Grand Space Opera 3D Entry: Andres Ontaneda

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  10 October 2004
Grand Space Opera 3D Entry: Andres Ontaneda

Andres Ontaneda has entered the Grand Space Opera 3D.
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Andrew "theSuit"
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  10 October 2004
Ok lets get it on!
Analogy and metaphor I envoque you!!!
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Andrew "theSuit"
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  10 October 2004
ok heres a first sketh but im defenitely not feeling this one.
i dont know why i post it anyway...
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Andrew "theSuit"
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  10 October 2004
good start

will this looks realy rough, I will be here to check out your progress and see how details will be.
 
  10 October 2004
Feedback

To me it looks like a modern civilization rising up out of an older one. not sure if that is what you meant, but it could be cool - Older civilizations on the bottom, getting more advanced as you go up. Kind of like how the city in the 5th Element was set up.

Good luck,

Bret
 
  10 October 2004
Depending on the final POV, this could also be the view of someone looking up, through the normal skyscrapers of a city, looking at the towering arcology where the "Higher Ups" live, if you pardon the pun. If the final image has a similar color scheme and mood, I predict it being very haunting.
 
  11 November 2004
Hola que tal, Que interesante saber que los ecuatorianos estamos dandole a esto del 3d, somos muy buenos y debemos demostrarlo. Soy de Quito y estudio en la cato.

Vamos al caso... me gusta tu sketch, porque es simple y dice todo lo que tiene que decir. Para todos los que esten leyendo este mensaje !ASI SE HACEN LOS BOCETOS CONCEPTUALES!, aprendan de mi compatriota que no pierde el tiempo con imagenes en 3d o super 2D a todo color para mostrar un concepto.
El unico consejo que podría darte viendo tan poco de tu trabajo, es que no utilizes la perpectiva central en tu imagen, Esa gran esfera no debería estar precisamente en el centro, Es preferible escoger un cuadrante de la pantalla hacia la izquiera o hacia la derecha, los estudios dicen que la moyoría de personas al ver una imagen a gran velocidad se concentran en el lado izquierdo de la imagen. Asi que rompe con esa simetría en la composición.

Eng: I like your sketch, becouse it is simple buy says everytingh it has to say. To everyone that is looking this mesaje !THIS IS THE WAY A CONCEPT SKETCHES SHOULD BE DONE! learln lf mi contryman that in not loosing his time whit 3D images or super 2D images with full color only to show a concept.
The only advice I cold give seeing this little of your work, is don't use a central perspective in your image. That big sphere should not be precisly on the center, your rather choose a qudrant of the screen to the left or rigth. The studies say that the most of people when they see a fast image, se concentrate in the left side of the image. So brake that simetry in your composition.

Snake Farlow. The rogue.
Take a look of my work. www.cgtalk.com/showthread.php?t=184160&highlight=Snake+farlow


PD. Fuera Lucio!!!
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Last edited by SnakeFarlow : 11 November 2004 at 05:07 PM.
 
  11 November 2004
hola de nuevo. Utilizo el 3Dmax6, pero estoy abierto a aprender la mayour cantidad de programas posibles.

Snake Farlow. The rogue.
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